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- Things That Go 'BOOM' and Other Stuff That Rulez
- Issue Four
-
- Written by
- --------------------
- High Wizard Cerberus
- Count Zero
- --------------------
- Shroud of Deception
- Gut Shoveler (Gutz)
- 616.775.2945
- --------------------
- 4-14-94
- --------------------
-
- WARNING: Don't try this at home. If you're stupid enough to try any of this
- shit, we're not responsible. We aren't gonna pay your hospital bills because
- you blew off your thumb. We'll just laugh at you. WE AREN'T RESPONSIBLE FOR
- ANY DAMAGES CAUSED BY USE OF ANY OF THE MATERIAL PRESENTED IN THIS FILE.
-
- No, you don't have to go to an occult board to find information on casting
- AD&D (tm) spells. We are now going to reveal some of the greatest secrets
- unknown to mortal men for so very very many milenium. This issue of BOOM
- is dedicated to teaching you apprentice fire elementalists a few spells.
- Remember, if the gods don't like you and cause your spells to backfire, it
- ain't our fault.
-
- Magic Missile (Wizard 1st level):
- This idea is from Sophere who sugested it as a replacement for the rockets
- used in 'Pin the Rocket on the Moron' (issue 3). We really don't think
- you should do that. But, you can if you want to. Remember, if you get hurt
- it ain't our fault.
- Spell Components:
- 1 multi-staged rocket engine
- some gunpowder
- some good duck tape
- 1 rocket igniter
- Directions:
- Take the mulit-staged rocket engine and put gunpowder in the end opposite to
- the one you ignite. Now, cover the end you put the gun powder in with duck
- tape. Ignite the engine and run.
- A Brief Lesson on Rocket Engines:
- Rocket engines come in two kinds: one stage and multi-stage. One stage
- engines just run out of power and die. Multi-stage engines run out of fuel
- and then set off a small explosion design to start the next engine (or for
- this experiment, the gun powder). This is why you need a multi-stage
- engine. Rocket engines also have different sizes: A, B, C, and D are the
- most common and most easily accessable. Some small companies also produce
- larger (E, F, and G) engines. For this project we recommend A's and B's.
- The larger engines would make the rocket travel too far before exploding.
-
- Burning Hands (Wizard 1st level):
- This spell is most definitely NOT recommended for novice spell casters.
- Only high level casters are able to cast this spell without injuring
- themselves.
- Spell Components:
- lots of holy fire water (gasoline)
- 1 disposable magic fire wand (or one of the permenant Zippo variety)
- Directions:
- Dip your hand into the holy fire water. This is to purify your hand so it
- can recieve the gift of fire from the magic fire wand. After your hand has
- been purified, light the magic fire wand and touch it to your palm. Your
- hand now has the power to start small fires. If you are only a novice spell
- caster, you will now feel some slight discomfort. This is why this spell is
- only recommended for experienced fire elementalists.
-
- Flaming Sphere (Wizard 2nd level):
- The Flaming Sphere spell creates a burning globe within ten yards of the
- caster (usually right next to him/her). Flammable substances are set afire
- by contact with the sphere.
- Spell Components:
- 1 large ball of cotton (or other fabric)
- some vasoline
- 1 disposable magic fire wand (or one of the permenant Zippo variety)
- Directions:
- Depending on the size of the sphere you wish to create, you may wish to
- soak the fabric in holy fire water before beginning. Afterwards, you cover
- the fabric (soaked or not) in vasoline. Make sure you have lots of vasoline
- as this is what controls the spell duration. Then, add holy fire water
- and/or holy fire powder to taste. Light the sphere with your magic fire
- wand and run (or fly away on your magic carpet).
-
- Flame Arrow (Wizard 3rd level):
- This spell enables the wizard to turn normal arrows or crossbow bolts into
- magical flaming missiles.
- Spell Components:
- 1 arrow (or crossbow bolt)
- some of which ever mixture you choose (see list below)
- 1 disposable magic fire wand (or one of the permenant Zippo variety)
- Directions:
- Cover the arrow (or crossbow bolt) with the mixture you elect to use. Then,
- light the tip of the arrow with your magic fire wand. Afterwards, load up
- the arrow and fire it. Watch out though, this spell has one wierd side
- effect. Whoever you hit (if you're lucky enough to hit anyone) will be very
- pissed off at you. This spell has been known to cause frenzy and/or raise
- the target's morale to 20. In other words, get ready to run the hell away.
- Mixtures:
- 1. Chud (issue 1): Chud and it's varients have long been used by wizards for
- spells such as this. It doesn't stick quite as well as the other
- mixtures, but it's flammability is high.
- 2. C & C Hellfire Mix (issue 2): C & C Hellfire Mix serves an important
- purpose. It allows magicians who cast Flame Arrow to save their arrows
- for later use. However, mages using C & C Hellfire Mix do give up some
- flammability.
- 3. Holy Vasoline Mixture (this issue): The vasoline and holy fire water mix
- listed under Wall of Fire in this issue also works well in the Flame
- Arrow spell. It is quite possibly the best mixture of flammability and
- sticking power that can be achieved.
- 4. Straight Holy Fire Water: Yes, you can just use holy fire water for this
- spell. However, the spell duration is cut short. Therefore, it is not
- recommended.
-
- Wall of Fire (Wizard 4th level):
- Here are the instructions for the 4th level wizard spell 'Wall of Fire.'
- It is recommended that you have a quick escape route (car, magic carpet,
- ect.) from where ever you cast this spell.
- Spell Components:
- 1 part holy fire water (gasoline)
- 2 parts vasoline
- 1 disposable magic fire wand (or one of the permenant Zippo variety)
- Directions:
- Mix the gasoline and vasoline together in your enchanted kettle. Make sure
- to stir them up real good. If you don't, the spell will not function
- correctly. Now, put the mixture on a wall (or other solid object). The
- vasoline causes the gasoline to stay in place. After you cover the wall
- with the mixture, light your disposable magic fire wand and throw it at the
- wall. Be sure to say the magic words "Fire, Fire, Fire!" as you throw the
- wand.
-
- Beware, further issues to come...
-